It seems to me now how unfortunate those words are. For so long, Linden Lab, the company that brought forth the cultural phenom known as Second Life, was on the frontlines of technological innovation, literally impacting how we use 3D immersive spaces. I thought of Linden Lab was destined to go down in history as the birthplace of mainstream virtual integration in everyday living. Some will recall, it wasn’t that awfully long ago, let me remind you, that computers were thought of as a lavish, specialized toy that no one would ever really grasp. Those who started on Commodores know what I mean. They were ugly, chunky at best and largely expensive despite being a coders dreambox. As the computer evolved to embrace more applications and other developers began creating progressive technologies with those tools, it literally marked the dawn of the technological era. Of course today, they’re teaching practical computer usage to first graders, and they are staple in the homes of any traditional family and almost every workplace imaginable. The computer is now a fundamental life tool.
What brought it this far were those beloved geeks who sat for hours on end in front of their bulky screen writing code for programming. It was the people that shaped the direction, that determined how we might use it, how we could use it- from editing programs, to photography manipulation software, the origins of technology can be traced back to the inspiring people who simply gave it purpose – and then a million purposes.
I once believed that in ten years we would look at Linden lab in the same way we look back on the early technologies of our time- as a company that pioneered a new way we interact and conduct our daily affairs; be it business, education, content creation or development, the makings were all there.
How could it change so dramatically, so fast?
With the debacle that was the introduction of their Viewer 2.0, which was literally dwarfed by the shadow of much more intuitive and convenient viewers already developed by the users of Second Life itself, they seemed set on a path to take the world from the customers and redefine it entirely. To me, I find that an enormous affront to the hundreds of thousand of users of the service upon whose backs the world was built to begin with.
But now, the decision has been passed down from CEO Mark Kingdon, who took over for Linden Lab founder Philip Rosedale just a couple of years ago, to make Second Life more like “The Web.” Viewer 2.0 was a huge clue, given it possessed an intrusive search bar in the same way a browser like Firefox or Internet Explorer does, and also boasted other eerily similar traits like a favorites tab and much loathed drop-down menus that appear on edited objects.
Second Life is not the web. It cannot be the web. While it had the potential to change how we use the web and integrate that into our tools in Second Life, it should never attempt to be the web.
Why do I make such a statement?
The web is, quite obviously, a 2D environment. It is ripe with text and blinking ads. It is a place to streamline information to a casual browser – keyword here being “Browser.” It’s basically a much more exaggerated version of facebook. Millions of people putting out into the metaverse millions of things like pictures, music, random thoughts. It’s people searching for information, playing flash game applications during their idle time. The web is an extremely nice companion to Second Life. How many of you have your twitter open simultaneously while in-world? But Linden lab should not remove their user from the process of determining direction by forcing a new experience through a browser window. We’ve had that already, it was called AOL. Since 1983.
Second Life is a richly layered interactive world. Not a series of static web pages and hotlinks. Second Life is visual, everything we see has been created by the residents, and we can see it being created in real time, growing infinitely by the day. Second Life is a stimulus. People rarely log into SL to read web pages, or shop for razors on Amazon. They come in to listen to the performers, to attend a classes, to socialize with friends, to create something from the recess of their imagination and to share it with everyone else. Second life is far more than the content on it’s base terrain because if not for the people who have put it there, it would cease to exist.
While the web itself is undeniably ripe with societies on various forums and social networks, the spontaneity of experience is lacking. Those forums and social networks were created for a purpose, and the users fulfilled that. Second Life begins with users intending to create it’s purpose each day, and often that purpose is ephemeral. They can come back to the same place an hour later and do something completely different. For a world that was founded on 3D technology and visual stimuli, it seems disheartening to have it reduced to something whereupon we navigate it through a poorly designed, visually intrusive browser just because Linden Lab heads now want it to be the web. They apparently want us to interact with it as we do the web.
I don’t want to use Second Life in the same way I use the internet. They are two entirely different beasts. Second Life fulfills primarily an entirely unique purpose for me, and so does the web. At times those purposes may be complimentary, but to try to merge them would be nothing more than ignorant and the results would be unkind.
I love how in this interview (link) with Mark Kingdon, it openly declares he “believes that Second Life has continued to thrive because it nailed a particular kind of customer: the creative class.” My mouth drooped a little because I know that our creatives have taken the worst hits Linden Lab has had to throw. They’ve had their content stolen, lost sims do to an increase in prices, and are largely ignored by the company that has gone on to catering to corporates and “Gold Members.” However, let it be said this time more plainly if I may. The creative are the ones paying their bills.
But the creators were not considered when introducing Viewer 2.0 or the attempt to manipulate the entire way we interact with the world- new users were. That sentence made me flinch. While new users are critical to any growing company, it’s the ones who are there, the very ones that Kingdon openly admits that Second Life “…has become a full-time job for some people,” that are shaping the world and creating the content and applications that enrich everyone’s experience.
They changed the viewer to make new users more “comfortable,” while many who relied heavily on the flexibility and function to make their living found it unfriendly and often incoherent. Unfortunately, regardless of the public backlash regarding Viewer 2, Linden Lab is still pressing on with making Second Life more of a web application than a virtual world. Is Second Life something you do passively? Not many- most are busy from the moment they log in until they shut down.
Kingdon claims they hope to make Second Life more conducive to our social networks; That being facebook, twitter, ect. And I wondered why given that Second Life was already positioned as the definitive social network. Sure we can toss out random thoughts in 150 characters or less on twitter and play our passive applications on facebook, but how do those experiences, even for a moment, parallel that deeply interactive ones we have while in Second Life? None are as immersive. We have brief interludes with social networking sites and web pages; But, we engage with Second Life. We use it in a million different ways without leaving our seat.
Why deign to become web-like when the tools you have at your disposal in your own box are far superior. It’s a step backward in innovation and progress. Let the web be the web, let Second Life residents determine how to integrate it into their own experience, just give them the tools.
It frustrates me because, with this newly determined direction, they behave as if the users of Second Life are unreliable. Has it not been users that built a world on your bald terrain? Was it not users that developed the economy with content they created and sold? Was it not users who recognized potential in any number of industries and harnessed it, be it the land industry (Anshe Chung) the Sex industry (Stroker Serpentine) the virtual design industry (Scope Cleaver) the art industry (AM Radio) The media industry (Treet TV.) and countless others? Was it not users who developed amazing new programs in Second Life over the last couple of years ago that further engaged the users and heavily contributed to this “Market Boom” – People like Sion Zaius who developed artificially intelligent pets that populated to grid to some 160,000? Or those that followed who are encouraging people to buy and sell in large sums? It is your creators lining your pockets. It is your creators that seeded the world. Those who come after will contribute, but why change the experience explicitly for their “Comfort?” Did you forget it was the real world educators who sought to use SL as a new device in their classrooms. It was the singers who saw opportunities to perform to welcoming audiences. It was the filmmakers who saw a world worthy of filming. The artists who discovered a new canvas. Linden Lab did not have to define their purpose, they gave it their own. Linden Lab did not have to define their direction, ther forged their own path.
But somehow all that’s forgotten. They need to give us an impeding viewer and put out feelers for “New Users,” going to the extremes of changing the interface entirely to mimic a web browser – which only says to me that some higher-up in the company found it too hard to use. For some reason, the do not seem to trust the users anymore, despite having been carried this far by their respective achievements. It’s sadly unsurprising given that the community has been set on the backburner for some time now, with only an occasional stand-in to incorporate something on their behalf- and even then it’s the volunteers who do the legwork.
Second Life suffers from severe corporate midirection, and it’s because they have diminished most of their relationship with their own community. They don’t know who you are. They hired a conversation manager you never hear from, and the person filling the role of a “Community Director” has never done anything notable in-world that I’ve witnessed- in fact she appears to be a ghost figure. It’s obvious there’s nothing about community in her role despite the title. And the developers behind Second Life’s new viewer 2.0 could not have had any type of relationship of necessity with the world, or they wouldn’t have dreamed up such a tremendously unintuitive viewer. Do they think that will help these “New Users” learn to build as their builders do? Will it ease the learning curve? No. It makes nothing easier. In fact, it’s altogether more complicated. If it looks like a browser it should behave like one, yes? But Second Life is not a flat world pocked with clipart and text. There are no web pages to be seen. From my perspective, it will only skew the experience for everyone.
I’d feel the same way if my coffee maker suddenly started churning out milk. The mechanics of the machine are so dissimilar. But that doesn’t mean i don’t like milk in my coffee.
I’ve been a Second Life evangelist for many years now. I first set foot in this environment when I was fresh out of college at 24 years old. Granted, it was a different world then than it is today. No one back then expected it to become the mammoth it is today, but the process of getting there was exciting. Good things came at each new turn. New tools, new implementations, new people, new ideas manifesting all the time and put into action. As little as two years ago they had employees on the ground incorporating community initiative to further enrich their Second Lives. Suddenly, Linden Lab has detached entirely, those once exciting directions and that anticipation I remember having regarding the future (Lights! Flexy Prims! Sculpties!) has given way to my disappointment or complete indifference. I could have filled a thousand blogs with all my praises for Second Life and Linden lab 3 years ago.
That said, like so many others, I too am no longer going to write about Linden Lab, or share my perspectives on their decisions and directions via this blog. Second Life is a tool, not altogether unlike Final Draft on which I write my screenplays, Sony Vegas on which I edit my silly cartoons, or this ottoman on which I prop my feet. It has been proven, uniformly, that they have no interest in listening to their users, as exemplified in their recent official poll which asked “Do you like Viewer 2.0″ and 83% of respondents said “No.” They may as well have been talking to a wall.
I certainly don’t feel entitled, as though I should have any effect whatsoever on Linden lab or their internal choices, but I’d be lying to you, dear readers, if I said I didn’t suffer from an intense passion for it’s success. I have a nostalgic relationship with that world, and it has provided me countless opportunities that, without Second Life, I would certainly never have had. It was a wonderful companion to me in those dark times in real Life we all have when just finding our bearings during that adult-life-real-obligation transition after we complete our education. It inspired me often, and so did the people, they still do. But now it’s time for me to detach and just roll with the punches as they come like the vast majority of users do. It’s time to check myself and gauge what really matters here; What they do with the world? Or what I do as a response. I have no control over what they do and don’t expect to, but I can rationalize it as business and just move forward. It’s not appropriate anymore for me to use this blog to write about a company I’ve grown disenchanted with, or a platform I’ve come to use as a mere tool like any other. So this is decidedly my last Linden Lab related post. Most of my readers possess no awareness of the company and no interest in it’s evolution. And I like it like that.
For those of you who are interested in my work or public engagements, I’ll see you here again soon for more on my upcoming film!

A very sad but true post Phaylen, just a few hours ago before reading this post I posed the same question…after an interview I gave on the Treet.tv Show the Daily PWN (available next Mon) where I talked about similar concerns I also have about the “Facebooking” of SL, I said privately after…Im afraid that Second Lifers will “give up” stop protesting, because they can’t any longer, they are fed spin, and told to shut up, and largely ignored by L.L who are noobs, they who never shop, never explore, never go to events or watch SL media, and are now avoiding office hours or any contact at all with us plebs. L.L’s with some small exceptions stay noobs even when they work for the Lab for years! Just look at them! they make absolutely no effort to understand their customers, none…this is bad bad bad… its almost like they like to look like noobs from 2005, just to show how above us they really are. These are the people who designed a viewer that isolates us cynical noobs. How can we truely socialist and explore when we are spoon fed what we should see, and not given a choice about what we might want to see thru a broken search, on the New viewer 2.01
Im trying to hold back judgement on Search…they say it will be “fixed” but I fear the worst…What I’d love to know is how many are using the new viewer? are its effects to the negative of culture and inworld buisness being felt yet? I do know there are a hell of a lot of people happy that Kirsten’s viewer and Emerald are still available. Paisley
Hot damn, girl! I love you! Tell it like it is, Baby! Tell it like it is!
Several months later, having become profi cient with the tools, he was invited to work for Linden Lab in creating the freshly renamed Second Life. Drop Shop
Well spoken, Phaylen.
We’re only statistics to this new management team.
The customer-facing Lindens are either AWOL or just give lip-service.
Oh well. We’ll always have Paris.
(Actually, didn’t Paris 1900 sink because of costs?)
-ls/cm
Well said…like a gentrifying warehouse district whose real estate got rented, but never really owned, by cultural creatives, SL is going “upmarket” to cater to a more passive group of consumers.
And like the warehouse district, the ignored and priced-out artists and writers and designers pack up their wares and go elsewhere, gradually at first.
Will we be left with a shell of the old SL? Time, and developments in OpenSim worlds, will tell.
I am heartbroken, because if those I admire so much like Phaylen have to give up on LL, what hope is there for anyone new ever achieving the passion that drove her and others like her for so long?
Juggernaut
Sasy Scarborough
Well said Phaylen! You hit every damn nail on the head and then some! omg that whole thing with the Lindens running around looking like noobs from back in the day… I miss it when they actually used to be in world, buying our stuff, doing the things that resident’s do etc.
This whole viewer 2.0 wouldn’t have happened like it did, if they still actually you know, LIVED their Second Life as we do each and every day.
oh and here I was all confused trying to wrap my brain around the concept of SL as the web… and well it just wasn’t working!
They are indeed two different beasts. And like you I’m feeling mighty (old?? and) undervalued from the wooing of new users to buy land with the Linden Homes program (hey I’ve been paying tier for years where’s MY free house?!?) to this warm and fuzzy lets make new people feel all comfy 2.0 madness.
I know exactly what you’re feeling, as I hit my wall with LL long ago. It either happens to you at some point in your SL experience or it never does. And if it does: its not a fun time to go through.
Just know there are many of us out there who feel you on this issue and you’re not alone. Won’t help much, but there you have it.
And thank you for saying everything that I couln’t figure out how to say. And doing it with clarity and heart.
Phaylen, excellent publication. In fact some issues that I wanted to expose weeks ago, and didn’t because of my limited English vocabulary, now is exposed for you here. Yes indeed, there are many statements here that many of us “old residents” agree fully, but we could mention the fact that I find most relevant and suffers from a lack of clarity is the issue of new business strategy orientation of Linden Labs (more trade, instead of the residents need). Linden Labs it is a service provider, but because we can not forget this important fact (much more a supplier of platform-based) and the creation of content made exclusively for them (eg, customers, right?). After all, Linden had several strategies to improve the business, how to control the trade. Of course u remind what LL done with the web content hangs SL Shop onrez, integration Account inworld, SLechange and those who did not at first sight even cause much impact to the client ( resident) songs that will always suck premium accounts, rates, grades, sales, land etc.. Linden Labs is no longer a public 3D platform for development, beyond their announcement and fake marketing, nothing more than mega company that stands alone and is revealed to the market as a “blind” by the pursuit of profit, self-control and views of residents that do not correspond to reality. It all just reminds me of the company that I work in RL, a large dimension, large volume of business that works only to the profits of shareholders. We are entering an era in which this 3D platform exclusive content begins to give an air of wanting to dominate the huge market, without even seeing how it should be what are the expectations of its users. The future of SL? This could easily be a banal future; the concept of virtual platform is not exclusive to LL, but one among many. If Linden Labs will leave a bigger disappointment to general public, time will tell them. We residents as far as we are watching right now, it happens as you describe, they are blind for 3d worlds competitors, like if any other world had the huge possibilities than Second life platform has.
Possibly like Mitch Wagner (from computerworld.com) says in his review, “Linden Lab’s plans for Second Life are as visionary as ever”…. “One million active users is a big goal” …..
LL’s statements go through some contradictions :S as we already known; “Viewer 2.0 and their “ “improved human condition with share media” need to be refined, while I agree with you, Viewer 2.0, has some great new features but they are making easier what is complex for anyone who don’t know what is Second life? I don’t get it, when the result is it a not so userfriendly viewer applied by force and with a not so good approval between the residents.
While they are preparing Second Life for use standard 3D authoring tools like Autodesk Maya or 3D Max, to create objects for Second Life. But guess what, LL don’t seems to follow a fair use of their own platform almost claiming the sense of their property what it is created by us (of course it was like this before) but the fact, appears more in relevance how they throw this in our faces and with no words back to apply.
I do agree with people messing with their sense of ownership, after all we are just a bunch of mad customers for them, like “Class action claims fraud in Second Life land sales” – http://thresq.hollywoodreporter.com/2010/04/second-life-class-action-lawsuit.html
Of course I could even talk about the issue of photography and machinima, which of course has always been free advertising for them, no? But in this new vision, seems to be so ambitious that reaches beyond the limits of the border. I assume with all the million they want to achieve, it will not happen in one million years. For Second Life still cries at being single in your model, but will be a unique model for good? Maybe some smarter and more understood by residents, come to do what really matters too, not as our vision of the cord, the COMPANY and their visions beyond self-centered business strategies.
That was a huge lament for a lost vision, one with which I have a lot of empathy….
The fact is that LL must have a commercial vision… something has to pay for the grid… freebie hunters (like me) are not economically active… and there are thousands of free users…. so how to make money? Always a big question with net based businesses…
LL has to find a way to pay the bills… and make a few shareholders rich… it is taking the ‘control everything, we know best’ strategy… i have no idea where their marketing is going… somebody must think that a new direction will lead to more $ for LL…
How long before pop up ads in SL… shudders….
i can see the world losing a lot of its charm… very sad indeed…
Beamer, I’m not talking about the sustainability of the Grid or LL, nor am I even talking Hunters freebies. The issue reaches and affects more than those who have already invested some money in the share of SL and also see no advantage to a premium account or a payment of Land at the end when nothing is yours. The virtual world of fact here to stay but will be one that a single model is sustainable in the market or competition in these emerging businesses would more than meet the expectation of its users? In fact ever since the competitiveness is always the best ways to reach excellence in the business (thought to be less in profits “not sustainable” and more “pleasing the users what they really need”). In matters of law in which I mentioned earlier, in fact I am not knowledgeable in integrating content, I am not a lawyer nor do I have knowledge to argue, but in fact the user point of view it is disappointing to spend years to learn, build, create and see that after all “they want it and they can do “without the least of real concern to those who go there just to hunt ‘new’ users.
I do not know what to say other than to say that all this confusion deeply discouraging those who walk there. And if LL abdicate some struggles for power, surely he would not lose by listening frankly users who have experience on the platform (after all is what Phaylen claims in his post) so that the interest is common.
After all we are but a few rats in the cage.
Some people are not as old as you Phaylen. We do not see Second Life the way that you do. We want change. People who do not want change usually just ruin the experience for everyone else. Tens of thousands of people use Second Life in different ways. You have been in the Second Life elite too long. Take your bow and move on. Second Life is done promoting you. Many people apply for jobs with Linden. I wonder if you had got the job with Linden, you discuss on your wiki entry, if you would be taking the time to inform us of your dissatisfaction.
I know you have a circle of people who are your cronies.
They love your name dropping and your self promotion.
You know who did not like it, Linden did not. You cannot out shine em. You should have figured that out. A person who out shines em ends up leaving by some way or nother. Everytime you talk or post something in the metaverse, all you hear is…me, me, and me. This type of thing might be really important to you in your life. For most of people it is boring. I am very glad to hear you will not be posting about Second Life any longer. Second Life is done posting about you. Time to take a break and leave it to em whose lives it has enriched. Find someplace new and improved to talk about yourself. There has got to be people who you have not bored to tears someplace on the Internets.
Well Broccoli of all the SL Celebrities that bore me (And many do!) Phaylen is the least of those. I mean, if you’re looking for someone to make you weep from pure egotism and self importance, look no further than Callie Cline ffs, who is still trying to ride the horse of being the photo next too a listing of Maxim’s Top 100 where she was called “Virtual Girl” and #99 btw.
I figure it like this, I come here to read and enjoy a perspective. So many bloggies kiss ass and suck up for approval and I like that sometimes she goes against the grain at the risk of becoming “unpopular.” Well, whether or not you agree with it, I’m wagering since you left your comment anonymously, you don’t do the same.
Since blogs are for the sharing of personal opinions, I’d also wager you never got that memo that reading isn’t mandatory, and neither is agreeing. Personally I could give a f*ck about LL or w/e, but she weaves a interesting blog. And I like her movies.
I’m more interested in Divas 3 than this anyway. Can we get any update on that Phay? it’s may, and you mentioned on twitter awhile back it was this month.
I’m sure there’s plenty of other stuff on the netz you can find you entertain you if this isn’t fittin’ the bill.
Phaylen — Rosedale said he wanted to create the world’s biggest lego set and I guess he did. But it was the community of random creative people that gave SL real life. LL is about extracting money from enthusiasts and trying to manipulate their ongoing spending behaviours. SL Residents are just more toys in their toybox. There are other alternatives as you know, actions speak more than rants. Stop spending in SL and the new management will then listen.