Okay, I admit it, I was one of those people who grabbed hold of that early youtube teaser for Blue Mars and did my share of “Ooh-ing” and “Ahh-ing.” It was beautiful and filled with the promise of what we have come to love, custom content creations, shared experiences, social development, entrepreneurial possibilities. A new world, finally, after all these years Second Life was being given a run for it’s money.
Well, I don’t feel that way now. I’ve been to Blue Mars and I couldn’t wait to go back to Second Life. I can’t even begin to fathom how this new platform will compete with something as fully realized as Second Life. Everything seemed like a step back from where we are in virtual evolution; From the minimalist Avatar customization features to the clunky animations. The world itself might be pretty, but it comes at a seriously high cost; That being a super high-end machine that can render all those high resolution textures and seamless structures. It’s simply not made for mainstream virtual citizens.
It’s also not comparable to Second Life in terms of content creation. To have access to their “Sandbox” you have to be a developer. Unlike in Second Life where every residents who can afford the 10 Linden upload cost to create in-world content, in Blue Mars, you have to purchase your own server (They don’t tell you how much it costs unless you sign an NDA first!) and pay them your very real money in order to make things in their world. And some of the best content creators chosen to “Buy” space as a Blue Mars Developer will be sharing shelf space with the likes of Major Brand names like Coca-Cola and The Smithsonian which have been featured in their most recent trailer.
You can’t create your world as most people will expect to. Blue Mars is pre-terraformed. They have an aesthetic that is theirs and their alone. You can’t create your mountains or streams in the same way you can in Second Life – even on a 4096 plot. It’s a world in a box. The content is a series of games, like golf, for example, designed to show off the outstanding physics implemented. The word in itself is not resident created, rather developer created – those that can afford it.
This is what the company behind Blue Mars has done: They have attempted to seduce content creators, primarily those from Second Life, with the promise of business rewards. So you have all of these “Early adopter” hopefuls who thought they missed out of the formative years of Second Life rushing over there for their Second Chance. Avatar Reality, the company developing Blue Mars, is happy to give that to them, as these pioneers will be the first to start putting cash back into their pockets. Unfortunately, these content creators will be well disappointed when they discover that people don’t want to immerse themselves in a pre-defined world… they want to make their own. It is their hope that by inviting really good content creators in, the rest of us will follow along even though we cannot contribute ourselves.
The primary mistake Blue Mars made was the name and setting. If they had bothered to look into the psychology of any virtual resident (Not online gamer) they will find that they prefer a world more similar to their own in appearance. The immersible qualities of familiar environments lends itself to a fuller, more realistic experience. A lot of people actually prefer a sense of realism rather than the extraordinary or bizarre because they lose touch, become detached and interest falters. If they want a fantasy “game” they can play World of Warcraft or Warhammer… why would they move themselves in droves to Blue Mars? Does not the Mars reference conjur up all sort of space-like images? Something like an Eve Online of virtual communities, perhaps? No, that’s not what Blue Mars is, but by name alone you sure can’t tell and it’s guaranteed to turn a lot of people off immediately.
So, let me ask you, what can any one of you possibly do in Blue Mars that you can’t already in the resident developed Second Life? Nothing. Now, what can you do in Second Life that you can’t in Blue Mars? The list is endless, but most definitely begins with the ability for ANYONE to be able to upload and implement content of their own without owning a Sim.
Another thing Avatar Reality attempts is establishing their world as a fixture for innovative education and real world marketing. This is where they saw Second Life starting to dabble with some success and thought they would jump on board right out of the gate. On their new trailer alone, their focus is on virtual conference rooms, platforms for colleges and universities and museums. A lot of people complain that Second Life is becoming too saturated by corporate mentality and it’s ruining the Arts and independent, forward thinking foundation that Second Life was literally built upon. While that may be in part very true, that is also essentially what Blue Mars is guilty of from the get-go. They are advertising Blue Mars as an MMO (Massively Multiplayer Online) Game. A Game. A seriously embellished chat service where you can play a series of games that chosen developers and brand name investors have created in order to market to you. Would you pay to have companies Market their products to you on big flashing neon signs in populated areas?
A quote from their trailer is most disappointing. “As you can see, unlike the other virtual worlds under development, we KNOW where our users will come from…” And that’s true, because they’re hand picking them, the rest of us plebs they’ll just let come along for the ride. We can say goodbye to the watercolor canvas of diversity that makes Second Life such an enriching platform, because Blue Mars is like a trip to an amusement park. You can go on the rides if you’re tall enough and have a look around at all the cool structures… but you can’t build any of it without permission, and without paying them first. Socially it will be a flat, bland world. Because the customization is so profoundly limited – AND the fact that they’ll want to keep their partners like National Geographic, National College Association, and PBS very happy, you can bet you won’t see Furries, or hear the words BDSM, gor, or Xcite ever uttered. It is guaranteed that their reason for hand picking developers and content creators is so they can play moral police. Sorry girls, for the short short skirts and midriff baring tops you’ll have to shop elsewhere. It seems like a process of weeding out the undesirables.
It think it’s safe to say that Blue Mars hopes to create a perfect world… for business and education and that’s about it. For the majority of netizens, like us who enjoy the world of Second Life, it may be pretty but it will never be “ours.” I suspect that Blue Mars has strayed too far from what we as a mainstream demographic have come to expect from a virtual world. Looking at it now in comparison, it appears that Second Life has spoiled us with our freedom to do as we please, create what we want and share that experience with whomever we choose. While it is in our nature to always seek the next big thing, I’ll wager the majority of the populous will find Blue Mars isn’t it, despite the hype and pretty pictures. One thing Second Life got right was allowing the residents, the people like you and me, to make the world, creating an unending series of vast and unique experiences that we share indiscriminately. No matter what our tastes, our preferences, our affiliations or goals, because the people themselves make Second Life what it is, there is indeed something for everyone. It’s what keeps us here, and is what makes it currently unsurpassed and the only platform of it’s kind.
Sorry Blue Mars. I’ll stay earthbound, at least for now.
*Addendum: I am not currently, nor have I ever been a participant in the Blue Mars Beta. My research consisted of web based material, photographs, documentation, community discussion, witnessing first-hand gameplay from the home of a beta tester, and the trailers, one of which you will see below.

Well, I wish them luck in their vision. However, it just looks like a nice place to visit (but not spend any time or money). Wouldn’t wanna live there.
(BTW: Notice how many times “WE” is emphasized in the video, meaning THEM, not US.)
Pretty, but no cigar.
I’m curious to see what a virtual world created by professional artists will look like. I’ve noticed that a lot of worlds in Second Life look downright ugly cause the majority of users are pretty terrible artists and create hideous models and textures that clash with their neighbors.
I would like to think that each individual person would have their own opinions on this game.
I suggest trying it out when the game is available, and base your opinion on your observations and your own personal gaming experience, and not on Phay’s perceptions.
I see this blog entry as just that, Phaylen’s opinion based on just that, her observations.
I signed up for the beta and never got invited, but.. when I get the chance to take a look, I will definitely do it with an open mind, as I suggest all you blog reader’s do as well.
peace out
You talk like Second Life is some huge thing that everyone and their grandma uses. It is simply not on the same scale as other areas of the 3d gaming industry, it’s peanuts really.
How many millions of people never try Second Life because of all its problems both social and tech? Show me any talented developer who wouldn’t jump at the opportunity to play with a true ‘AAA’ production level game engine.
Blue mars has been in beta for 2 months what exactly are you expecting? Its not about what Blue mars can currently do, but what the upper limits are. Compared to Second Life where arguably 90% of the talented creators have hit the limits of it technically and artistically. There are lots of uninformed opinions going around about Blue Mars culminating in this post. The fact that everyone seems so defensive of Second Life is only masking a fear of having to learn something new if they want to create stuff.
Second life isn’t going away because of Blue mars, get real. Allow Blue Mars to be something different from what SL has trained you to think a virtual world should be. Your fear is based on uniformed skepticism, maybe you have just bought a sim in SL and are in tier -shock, maybe you are sitting atop your SL lego empire saying to yourself “yes the grass does look greener over there, but I’m scared because I’m used to lego and so have to tear it apart to make myself feel better”.
And a note.. all the hype you are complaining about has been generated by you naysayers! I don’t see Blue mars as being hyped, only by some enthusiasts. Since when is posting a video on you tube considered hype?
pulease..
OK Glimmer…we all form our own impressions but I can’t help but wonder why you felt compelled to say such. Each blog is always an individual critique. Phaylen happens to be very intelligent regarding ‘virtual immersion worlds’ and her insight may be useful to some as any critic can be. As to Blue Mars, without having been but having followed it and not included in the beta also, I feel it’s a corporate world and although lots of junk is made in SL I like the idea of individual creativity. I’m sure in Blue Mars my little comedy experiment would fail where in SL I’ve had some success.
although you have to be a registered developer to build your own world, i think any 3D artist with the right tools will be able to make clothing and accessories for Blue Mars. I think their cloth and hair will be using real time physics as well.
I support phay in everything she does or says.
After speaking with Glimmer I want to apologize. I misunderstood Glimmer’s comment. Both of us support Phaylen…..so again I’ve put my mouth in my foot.
Hey I am in the dev-beta and have uploaded things and tested alot of things out. I can tell you the problem is that now you must get a NDA to get further tools and people can’t just upload things like in SL even though I have been able to… The future sadly is everything in bluemars they want you to pay $£$£$ for. So it is not that one cannot learn what is needed its that when one does learn your expected to pay for everything.
I’m a beta tester and a Mac User, so in order to test the beta version I had to try on someone else’s computer. I followed the directions downloading this and that and installing. I was actually pretty excited. But then was greeted with one big black screen nothing more. I checked their forums, other people having the same issue with no solution. The computer met requirements etc, idk what gives, but it’s definitely not user friendly like SL is where you download install and are in in a matter of minutes. I know about the whole developer deal too, this is true, although somehow I was able to get approved for that, I’m afraid to ask costs. In my experience, if it doesn’t have a price sticker it’s probably extremely high. If I get it working I’ll let you know how it is.
Oh dear… assumptions
I don’t think Second Life is going to be taken over by Blue Mars.
I don’t think Second Life is going to become any “web 3d” standard, either.
I think it’s good for content creators to diverify into many virtual worlds that have user generated content. And Blue Mars *does* have user-generated content. Any good content creator is going to keep a foot in both Second Life and Blue Mars, and any other virtual world worth going to. I even have a foot in OpenSim, most especially RealXtend, for my own personal use in my local network.
I knew about Second Life from the very beginning – the reason I didn’t join it in 2004 was because I was unimpressed by it, I don’t feel like I was “left out” – I was invited to join it multiple times by friends, who I told I didn’t think very much of its graphics.
Well, I still don’t think a whole lot about them, though they have improved some. But not enough. But they were certainly *worse* in 2004. I joined in 2006 finally because it seemed they were serious about developing a content economy. But there is much room for improvement and SL needs to innovate, and there’s been precious little innovation on the graphics front in SL – even RealXtend is further along there than SL is.
There’s a lot more I can do in Blue Mars than in Second Life, but I’d prefer not breaking my NDA over arguing about it with you. However, I would suggest you get a copy of Crysis Wars (the trial is free) and then get the SDK and learn exactly what Cryengine 2 actually does do, before knocking it.
I’ve waited two bloody years for materials in Second Life and we STILL DONT HAVE THEM. Windlight is *unfinished*, with no estate level controls. And I guess I need not talk about the lack of meshes. Or try looking at that horribly uvmapped avatar that all of us skin creators hate dealing with. No decent AI in Second Life either (no, bots dont count). The list goes on…
I don’t hate Second Life, but I’d be a fool to stick to only Second Life, given that its not given me much room to cheer in the last year. I’ve had enough of the stick with openspace/homestead schizophrenia and the adult content fiasco, where’s the carrots for us content creators?
Actually I agree, I am part of beta blue mars, I am also a content creator in SL. I am not about to pay anyone to create builds for their project. What blue mars offers you is part or a share of the profit from your build. I understand the reasons for this, copyright, IP Theft etc. But generally contractors *get* paid, they don’t pay you.
Blue mars has incredible potential, however, they’re going to have loosen up if they want people to stay. I can not see myself immersing or investing in a platform that does not allow me to be creatively expressive, it’s downright boring IMO. If I have land, the very least I want to be able to do is terraform it!
I’m surprised at the negative tone of this blog, but then I’m reading it months after it was written.
I’ve found BM a welcome relief from continually creating my own environment, everything is already made and to a good standard.
I guess it is like visiting a holiday cottage, it isn’t home, and in some ways it is enjoyable for that reason.
The consistency is what makes for immersion, the scale and texture of everything matches.
Try thinking of it as a holiday destination.